Plants Vs. Zombies was a real gold mine for the video game industry, as a result for the former independent team PopCap Games – later acquired by Electronic Arts which has produced few but interesting known applications, chats and still appreciated today throughout the world 2014 has, however, represented a sort of breaking point with the past, the Garden Warfare project indeed had the prerogative to use the universe of Plants Vs. Zombies to build around a compelling shooter infrastructure, creative and original. In part, the work succeeded and the success was quite good, however a number of deficiencies and inaccuracies it undermined the appeal in the long run; Today, just days before the release of the second chapter, we will tell you if the developers were able to remedy the shortcomings revealed in the past.
The main difference with the predecessor is the one announced since the early moments of the game, through a fun introductory video: Suburbia serves as a central hub and nerve center between the two factions – the plants and zombies – intent on fighting over in battle, as well as advancing the boundary that divides it perfectly in half. On the one hand a lively and colorful city, luxuriant life and plants; the other a dark, dark world, with death and destruction all around, among which a majestic house. Imagine how it sounds earnest the whole thing, then make a mental remembering to have as leaders Dave and The Mad Professor Zombotron.